Captive Weird // Compleated Conjurer
Creature - Weird // Creature - Phyrexian Weird
| Power/Toughness:
1 / 3
(CMC 1)
Defender
: Transform Captive Weird. Activate only as a sorcery. ( can be paid with either or 2 life.)
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.