Case of the Crimson Pulse

真紅の鼓動の事件 (Case of the Crimson Pulse) (ja)

Enchantment - Case (CMC 3)
When this Case enters the battlefield, discard a card, then draw two cards.
To solve -- You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved -- At the beginning of your upkeep, discard your hand, then draw two cards.