Driven // Despair
//
Sorcery // Sorcery
(CMC 4)
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."
- [HOU] Hour of Devastation #157 (R)