Master of Winds
Creature - Sphinx Wizard
| Power/Toughness:
1 / 4
(CMC 4)
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
- [PRM] Magic Online Promos #83746 (R)