Spinewoods Paladin
Creature - Human Knight
| Power/Toughness:
5 / 4
(CMC 5)
Trample
When Spinewoods Paladin enters the battlefield, you gain 3 life.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)