Suspicious Stowaway // Seafaring Werewolf
Creature - Human Rogue Werewolf // Creature - Werewolf
| Power/Toughness:
1 / 1
(CMC 2)
Suspicious Stowaway can't be blocked.
Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
- [PMID] Innistrad: Midnight Hunt Promos #80s (R)