Take for a Ride

Ausreiten (Take for a Ride) (de)

Sorcery (CMC 3)
Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.