Fugitive of the Judoon

Fugitive of the Judoon

Enchantment - Saga (CMC 5)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Create a 1/1 white Human creature token with ward and a 4/4 white Alien Rhino creature token.
II -- Investigate.
III -- You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.